A short description of Gilgamesh and its hardware & software requirements.
An on-going description of the project's progress
Sorry, this area is unavailable right now.
Preliminary screenshots of windows, maps, etc.
Places to go and people to see
Articles and posts culled from various places on the internet.
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Welcome to the website for
ACME Entertainment Software
We are developing a isometric role-playing engine and game editor for MacOS. Using our game engine, one will be able to play scripts developed by us as well as those by third parties. The engine & editor are designed to be simple for beginners and powerful enough for those wishing to create more advanced shareware games. In addition, the editor supports import/export functions for nearly every prop used in your game. We will warehouse those props at this site for those wanting to share them with others.
The game system is named Gilgamesh after the legendary Babylonian warrior-king.
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Latest CRPG Resources:
The most recent articles and posts added to our growing list of online help for beginning MacOS programmers and CRPG world designers.
Breadth First Search and Tiled Maps
Retaining Player Attention in Your Games
RPG Design
Writing High Performance Code
Lone Wolf Killers, part 1
Internal Conflict
2D or not 2D
RPG Combat: Click of Death
Balance: Making Better Games
Game Design Secrets
What can you find in a city? |
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All images, concepts, and designs in this website are copyrighted 1999 by Gizmotronic Multimedia. No portion of this website may be copied, transmitted, or redisplayed without the express written permission of ACME Entertainment Software. Estimated time to load page on ISDN is: 0:09 seconds.
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